The Art of Videogames Paperback / softback - 2009 - 1st Edition
by Grant Tavinor
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Details
- Title The Art of Videogames
- Author Grant Tavinor
- Binding Paperback / softback
- Edition number 1st
- Edition 1
- Condition New
- Pages 240
- Volumes 1
- Language ENG
- Publisher John Wiley & Sons, West Sussex
- Date 2009-10-01
- Features Bibliography, Glossary, Index, Table of Contents
- Bookseller's Inventory # B9781405187886
- ISBN 9781405187886 / 1405187883
- Weight 0.75 lbs (0.34 kg)
- Dimensions 8.9 x 5.9 x 0.6 in (22.61 x 14.99 x 1.52 cm)
- Library of Congress subjects Video games - Social aspects, Video games - Philosophy
- Library of Congress Catalog Number 2009009313
- Dewey Decimal Code 794.8
From the rear cover
Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to make judgments about perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the medium, The Art of Videogames presents a unique philosophical approach to the art of videogaming. The author, a philosopher as well as an avid gamer, explores how philosophical theories developed to address traditional art works - such as novels and film - can also be applied to videogames. Chapters delve into relationships between games and earlier artistic and entertainment media, employ the theory of fiction to explore how videogames allow for interactive fiction, look at the role of game narrative, and address the debate about the moral status of violent events depicted in videogame worlds. The text concludes by arguing that videogames do indeed qualify as a new and exciting form of representational art.
By situating videogames in the framework of analytic philosophy of the arts, The Art of Videogames offers unique philosophical insights while finally bridging the worlds of fantasy and philosophy.