![Computer Games: Text, Narrative and Play](https://d3525k1ryd2155.cloudfront.net/f/012/634/9780745634012.IN.0.m.jpg)
Computer Games: Text, Narrative and Play Paperback - 2006 - 1st Edition
by Carr, Diane, Buckingham, David, Burn, Andrew, Schott, Gareth
- Used
Description
Standard delivery: 14 to 21 days
Details
- Title Computer Games: Text, Narrative and Play
- Author Carr, Diane, Buckingham, David, Burn, Andrew, Schott, Gareth
- Binding Paperback
- Edition number 1st
- Edition 1
- Condition Used - Good
- Pages 224
- Volumes 1
- Language ENG
- Publisher Polity
- Date 2006-03-31
- Illustrated Yes
- Features Bibliography, Illustrated, Index, Maps, Table of Contents
- Bookseller's Inventory # Z1-T-028-02347
- ISBN 9780745634012 / 074563401X
- Weight 0.88 lbs (0.40 kg)
- Dimensions 9.68 x 6.8 x 0.66 in (24.59 x 17.27 x 1.68 cm)
- Library of Congress subjects Computer games - Social aspects
- Dewey Decimal Code 306.487
About Phatpocket Limited Essex, United Kingdom
Phatpocket Limited is a world class secondhand bookstore located in the Hertfordshire countryside in the United Kingdom. We specialize in textbooks across an enormous variety of subjects. We aim to provide a low cost source of high quality textbooks to the academic community. We also have a sizable collection of rare and collectible books.
We are dedicated to providing our customers with the highest standard of customer service in the bookselling business.
Books are usually shipped in 48 hours or less. All of our books have a 14 day no hassle money back guarantee unless stated otherwise in the book's description. Item must be returned in the exact same condition that it was received. Through our work with The Rainbow Centre and other Charity Partners, we have already given hundreds of young people in Sri Lanka and Africa the vital chance to get an education.
From the rear cover
This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.
Media reviews
Citations
- Reference and Research Bk News, 02/01/2007, Page 98