Skip to content

The Gamification of Learning and Instruction: Game-based Methods and Strategies
Stock Photo: Cover May Be Different

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education Hardcover - 2012 - 1st Edition

by Kapp, Karl M

  • New

Description

New. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.
New
NZ$84.12
NZ$6.66 Shipping to USA
Standard delivery: 5 to 8 days
More Shipping Options
Ships from The Book Forest (California, United States)

Details

About The Book Forest California, United States

Biblio member since 2006
Seller rating: This seller has earned a 5 of 5 Stars rating from Biblio customers.

The Book Forest has been selling books on the internet since 2004, with a 98% customer approval rating on other internet book selling venues. At The Book Forest we never mislead customers on the condition of a book so that we might make a sale, and we ship all our orders within 24 hours of receiving them. We also have a 100% money back guarantee, and we handle questions and concerns within a few hours of receiving them.

Terms of Sale: The Book Forest offers a 100% money back guarantee on all items. If you are all dissatisfied with the timeliness or condition of your order you can return it for a full refund (we submit refund upon receipt of the book). Partial refunds are also given if the customer so chooses. Please note that standard/media mail takes 4-14 business days, while priority takes 2-4.

Browse books from The Book Forest

From the jacket flap

"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games. . . . There is no doubt that "gamification" is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."
--FROM THE FOREWORD BY KEVIN KRUSE

Games create engagement--the cornerstone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners.

Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process.

The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work.

About the author

Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored four books on the convergence of learning and technology, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D.