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iPhone Game Development: Developing 2D and 3D Games in Objective-C
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iPhone Game Development: Developing 2D and 3D Games in Objective-C Paperback - 2009 - 1st Edition

by Zirkle, Paul/ Hogue, Joe

  • New
  • Paperback

"iPhone Game Development" is packed with guidelines on the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more.

Description

Oreilly & Associates Inc, 2009. Paperback. New. 1st edition. 255 pages. 9.10x6.90x0.60 inches.
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Details

  • Title iPhone Game Development: Developing 2D and 3D Games in Objective-C
  • Author Zirkle, Paul/ Hogue, Joe
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition New
  • Pages 255
  • Volumes 1
  • Language ENG
  • Publisher Oreilly & Associates Inc
  • Date 2009
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index, Price on Product - Canadian, Table of Contents
  • Bookseller's Inventory # x-0596159854
  • ISBN 9780596159856 / 0596159854
  • Weight 0.74 lbs (0.34 kg)
  • Dimensions 9.12 x 7.06 x 0.55 in (23.16 x 17.93 x 1.40 cm)
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Dewey Decimal Code 794.815

About the author

Paul Zirkle has five years of mobile game programming experience and is currently a Lead Mobile Programmer at Konami Digital Entertainment. He has worked on over 40 titles, including porting, re-writing and full development. Occasionally, Paul is called upon to give lectures on game development at the University of Southern California.

Joe Hogue has five years of mobile game programming experience. He worked with Paul at Konami and currently works for Electronic Arts as a Mobile Programmer. Joe has worked on over 40 titles as well, including porting, re-writes and full development. Joe has written an iPhone game that is currently being submitted to the iTunes AppStore.