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Micronations : Invent Your Own Country and Culture with 25 Projects Hardcover - 2014
by Ceceri, Kathy
- Used
- very good
- Hardcover
Description
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Details
- Title Micronations : Invent Your Own Country and Culture with 25 Projects
- Author Ceceri, Kathy
- Binding Hardcover
- Condition Used - Very Good
- Pages 128
- Volumes 1
- Language ENG
- Publisher Nomad Press
- Date 2014
- Illustrated Yes
- Features Bibliography, Glossary, Illustrated, Index, Maps
- Bookseller's Inventory # G1619302187I4N00
- ISBN 9781619302181 / 1619302187
- Weight 1.15 lbs (0.52 kg)
- Dimensions 10 x 8 x 0.6 in (25.40 x 20.32 x 1.52 cm)
- Ages 09 to 12 years
- Grade levels 4 - 7
- Reading level 1020
- Library of Congress subjects Creative activities and seat work, Politics and culture
- Library of Congress Catalog Number 2014469699
- Dewey Decimal Code 327.1
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From the jacket flap
For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter. Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: "Bubbles, bubbles and more bubbles") whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works.
Media reviews
Citations
- School Library Journal, 08/01/2014, Page 116