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Opengl Superbible: Comprehensive Tutorial and Reference
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Opengl Superbible: Comprehensive Tutorial and Reference Paperback - 2010 - 5th Edition

by Wright, Richard S./ Haemel, Nicholas

  • New
  • Paperback

Description

Addison-Wesley Professional, 2010. Paperback. New. 5th edition. 969 pages. 9.00x7.00x2.00 inches.
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Details

  • Title Opengl Superbible: Comprehensive Tutorial and Reference
  • Author Wright, Richard S./ Haemel, Nicholas
  • Binding Paperback
  • Edition number 5th
  • Edition 5
  • Condition New
  • Pages 969
  • Volumes 1
  • Language ENG
  • Publisher Addison-Wesley Professional
  • Date 2010
  • Illustrated Yes
  • Bookseller's Inventory # 1-0321712617
  • ISBN 9780321712615 / 0321712617
  • Weight 3.62 lbs (1.64 kg)
  • Dimensions 9.02 x 7.42 x 2.03 in (22.91 x 18.85 x 5.16 cm)
  • Library of Congress subjects Computer graphics
  • Library of Congress Catalog Number 2010014489
  • Dewey Decimal Code 006.66

About the author

Richard S. Wright, Jr., is a Senior Software Engineer for Software Bisque, where he develops multimedia astronomy and planetarium software using OpenGL. A former Real 3D representative to the OpenGL ARB, he has written many OpenGL-based games, scientific and medical applications, database visualization tools, and educational programs. Nicholas Haemel has led 3D graphics hardware/software architecture design and development for eight years at ATI and AMD, and contributed to OpenGL standards 3.0, 3.1, 3.2, and 3.3. Graham Sellers is a manager in the OpenGL group at AMD and leads a team of OpenGL software developers working on AMD s OpenGL drivers. He represents AMD at the ARB, has authored many OpenGL extensions, and contributed to the OpenGL 3.2, 3.3, and 4.0 specifications. Benjamin Lipchak, Software Engineering Manager at Apple, leads a team working on graphics developer technologies and benchmarks, and is responsible for OpenGL ES conformance of iPhone and iPod touch. He formerly managed an OpenGL ES driver team at AMD and led the Khronos OpenGL ecosystem group, where he established the OpenGL SDK and "OpenGL Pipeline "newsletter."