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Programming 2D Games

Programming 2D Games Hardback - 2012

by Charles Kelly

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  • Hardcover

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Details

  • Title Programming 2D Games
  • Author Charles Kelly
  • Binding Hardback
  • Condition New
  • Pages 440
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS
  • Date 2012-06-21
  • Features Index
  • Bookseller's Inventory # A9781466508682
  • ISBN 9781466508682 / 146650868X
  • Weight 2.05 lbs (0.93 kg)
  • Dimensions 9.3 x 7.5 x 1 in (23.62 x 19.05 x 2.54 cm)
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Library of Congress subjects Computer games - Programming
  • Library of Congress Catalog Number 2012019334
  • Dewey Decimal Code 794.815

From the publisher

A First Course in Game Programming
Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

About the author

Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator "EASy68K." He earned a master's degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor.