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Reality Is Broken: Why Games Make Us Better and How They Can Change the World Paperback - 2011
by McGonigal, Jane
- Used
- Good
- Paperback
Visionary game designer McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.
Description
Details
- Title Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- Author McGonigal, Jane
- Binding Paperback
- Edition Reprint
- Condition Used - Good
- Pages 416
- Volumes 1
- Language ENG
- Publisher Penguin Books, U.S.A.
- Date 2011
- Illustrated Yes
- Features Bibliography, Illustrated, Index, Price on Product - Canadian, Table of Contents
- Bookseller's Inventory # G0143120611I3N00
- ISBN 9780143120612 / 0143120611
- Weight 0.85 lbs (0.39 kg)
- Dimensions 8.3 x 5.4 x 1.1 in (21.08 x 13.72 x 2.79 cm)
- Ages 18 to UP years
- Grade levels 13 - UP
- Library of Congress subjects Computer games - Social aspects
- Dewey Decimal Code 306.487
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Summary
A visionary game designer reveals how we can harness the power of games to boost global happiness.
With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
From the publisher
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Media reviews
Citations
- Choice, 07/01/2012, Page 0
- New York Times Book Review, 01/08/2012, Page 28