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Ultimate Game Design: Building Game Worlds
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Ultimate Game Design: Building Game Worlds Paperback / softback - 2003 - 1st Edition

by Tony Meigs

  • New
  • Paperback

Description

Paperback / softback. New. Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney.
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Details

  • Title Ultimate Game Design: Building Game Worlds
  • Author Tony Meigs
  • Binding Paperback / softback
  • Edition number 1st
  • Edition 1
  • Condition New
  • Pages 368
  • Volumes 1
  • Language ENG
  • Publisher McGraw-Hill Companies, New York
  • Date 2003-06-09
  • Illustrated Yes
  • Features Illustrated, Index, Maps, Table of Contents
  • Bookseller's Inventory # A9780072228991
  • ISBN 9780072228991 / 0072228997
  • Weight 1.4 lbs (0.64 kg)
  • Dimensions 9.1 x 7.3 x 0.9 in (23.11 x 18.54 x 2.29 cm)
  • Library of Congress subjects Computer games - Programming, Video games - Design
  • Library of Congress Catalog Number 2004297509
  • Dewey Decimal Code 794.815

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From the rear cover

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.

  • Develop a comprehensive previsualization process for your game project
  • Create topographic maps and reference drawings for level planning and layout
  • Build up your game scenes with lighting, texturing, particles, effects, and audio
  • Place actors, props, and items and tune specific camera details
  • Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others
  • Script action events using JavaScript, Visual Basic, Python, Perl, and other tools
  • Develop and design games for wireless devices including PDAs and mobile phones
  • Implement a testing loop
  • Learn how to avoid mistakes and set yourself up for success