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XNA 3.0 Game Programming Recipes

XNA 3.0 Game Programming Recipes Paperback - 2009 - 1st Edition

by Riemer Grootjans

  • Used
  • Good
  • Paperback

Completely updated for XNA 3.0, this game development cookbook offers a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. The recipes are short, and each provides a step-by-step explanation and working code example that allows designers to successfully solve problems.

Description

Apress L. P., 2009. Paperback. Good. Disclaimer:A copy that has been read, but remains in clean condition. All pages are intact, and the cover is intact. The spine may show signs of wear. Pages can include limited notes and highlighting, and the copy can include previous owner inscriptions. At ThriftBooks, our motto is: Read More, Spend Less.Dust jacket quality is not guaranteed.
Used - Good
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Details

  • Title XNA 3.0 Game Programming Recipes
  • Author Riemer Grootjans
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition Used - Good
  • Pages 649
  • Volumes 1
  • Language ENG
  • Publisher Apress L. P., Berkeley, California, U.S.A.
  • Date 2009
  • Illustrated Yes
  • Features Illustrated, Index, Table of Contents
  • Bookseller's Inventory # G143021855XI3N00
  • ISBN 9781430218555 / 143021855X
  • Weight 2.53 lbs (1.15 kg)
  • Dimensions 8.73 x 8.03 x 1.4 in (22.17 x 20.40 x 3.56 cm)
  • Dewey Decimal Code 794.815

From the publisher

Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use--it is built entirely on DirectX technology.

Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

About the author

Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.