From the rear cover
If you have ever wondered what quaternions are -- then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter.
Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions.
John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.Details
- Title Quaternions for Computer Graphics
- Author John Vince
- Binding Paperback
- Pages 181
- Volumes 1
- Language ENG
- Publisher Springer
- Date 2022-09-04
- Illustrated Yes
- Features Illustrated
- ISBN 9781447175117 / 1447175115
- Weight 0.63 lbs (0.29 kg)
- Dimensions 9.21 x 6.14 x 0.42 in (23.39 x 15.60 x 1.07 cm)
- Dewey Decimal Code 004
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