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Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's
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Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's Scenekit and Spritekit Paperback - 2017 - 2nd Edition

by James Goodwill; Wesley Matlock


From the publisher

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you'll learn

    • Discover what's in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

From the rear cover

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

What you'll learn

    • Discover what's in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Details

  • Title Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's Scenekit and Spritekit
  • Author James Goodwill; Wesley Matlock
  • Binding Paperback
  • Edition number 2nd
  • Edition 2
  • Pages 208
  • Volumes 1
  • Language ENG
  • Publisher Apress
  • Date 2017-05-26
  • Illustrated Yes
  • Features Illustrated, Index
  • ISBN 9781484223093 / 1484223098
  • Weight 0.9 lbs (0.41 kg)
  • Dimensions 10 x 7 x 0.49 in (25.40 x 17.78 x 1.24 cm)
  • Library of Congress subjects Application software - Development, Computer games - Programming
  • Library of Congress Catalog Number 2017942793
  • Dewey Decimal Code 794.815

About the author

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.
Wesley Matlock is an experienced iOS app game coder and trainer.
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Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and...

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

by James Goodwill

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Beginning Swift Games Development for Ios: Develop 2d and 3d Games Using Apple's Scenekit and...
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Beginning Swift Games Development for Ios: Develop 2d and 3d Games Using Apple's Scenekit and Spritekit

by Goodwill, James/ Matlock, Wesley

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Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and...

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

by James Goodwill

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Paperback
ISBN 10 / ISBN 13
9781484223093 / 1484223098
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This seller has earned a 5 of 5 Stars rating from Biblio customers.
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Paperback / softback. New. Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game.
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Beginning Swift Games Development for iOS : Develop 2D and 3D games Using Apple's SceneKit and...
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Beginning Swift Games Development for iOS : Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

by James Goodwill

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Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

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