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Multiplayer: The Social Aspects of Digital Gaming (Routledge Studies in European
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Multiplayer: The Social Aspects of Digital Gaming (Routledge Studies in European Communication Research and Education) Paperback - 2013 - 1st Edition

by Routledge


From the publisher

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.

With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.

Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.

The book is divided into five sections that explore the following areas:

  • Social Aspects of Digital Gaming
  • Social Interactions in Virtual Worlds
  • Online Gaming
  • Co-located and Console Gaming
  • Risks and Challenges of Social Gaming

This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.

Details

  • Title Multiplayer: The Social Aspects of Digital Gaming (Routledge Studies in European Communication Research and Education)
  • Author Routledge
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 272
  • Language ENG
  • Publisher Routledge
  • Date 2013
  • Features Bibliography, Illustrated, Index, Table of Contents
  • ISBN 9780415828864

Media reviews

Citations

  • Choice, 06/01/2014, Page 0

About the author

Thorsten Quandt is a Professor of Communication Studies at the University of Mnster. He is the founding chair of ECREA's Temporary Working Group 'Digital Games Research'. His research and teaching fields include online communication, media innovation research, digital games and online journalism.

Sonja Krger

(M.A. in Education, Media Studies and German literature) works as a junior lecturer at the Institute of Communication Studies at the University of Hohenheim. Her research and teaching fields include media education, young children & media, and digital games with a focus on advertising.
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Paperback / softback. New. In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and… Read More
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