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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games Paperback - 2006 - 1st Edition

by J. Patrick Williams (Editor); Sean Q. Hendricks (Editor); W. Keith Winkler (Editor)


Details

  • Title Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
  • Author J. Patrick Williams (Editor); Sean Q. Hendricks (Editor); W. Keith Winkler (Editor)
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 232
  • Volumes 1
  • Language ENG
  • Publisher McFarland & Company, Jefferson, NC
  • Date 2006-03-21
  • Features Bibliography, Index, Table of Contents
  • ISBN 9780786424368 / 0786424362
  • Weight 0.7 lbs (0.32 kg)
  • Dimensions 9 x 6.06 x 0.54 in (22.86 x 15.39 x 1.37 cm)
  • Ages 18 to UP years
  • Grade levels 13 - UP
  • Library of Congress subjects Popular culture, Leisure - Social aspects
  • Library of Congress Catalog Number 2006001521
  • Dewey Decimal Code 793.93

Media reviews

Citations

  • Reference and Research Bk News, 08/01/2006, Page 106

About the author

J. Patrick Williams is an assistant professor of Sociology at Arkansas State University. Sean Q. Hendricks is a lecturer and research consultant at the University of Georgia. W. Keith Winkler studied Anthropology and English at Emory University and International Business at Georgia State University. He is an adjunct faculty member at Murray State University in Kentucky.
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Gaming As Culture : Essays on Reality, Identity and Experience in Fantasy Games
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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

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Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games

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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

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Paperback / softback. New. Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.
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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games
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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

by Hendricks, Sean Q. [Editor]; Winkler, W. Keith [Editor];

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