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Computer Graphics: Theory and Practice
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Computer Graphics: Theory and Practice Hardback - 2012 - 1st Edition

by Jonas Gomes; Luiz Velho; Mario Costa Sousa

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Reader reviews for Computer Graphics: Theory and Practice

From the publisher

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Details

  • Title Computer Graphics: Theory and Practice
  • Author Jonas Gomes; Luiz Velho; Mario Costa Sousa
  • Binding Hardback
  • Edition number 1st
  • Edition 1
  • Pages 576
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS, Boca Raton, FL, U.S.A.
  • Publication date 2012-04
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index, Table of Contents
  • ISBN 9781568815800 / 1568815808
  • Weight 2.51 lbs (1.14 kg)
  • Dimensions 9.3 x 7.6 x 1.2 in (23.62 x 19.30 x 3.05 cm)
  • Category Computers - Other Applications
  • Library of Congress subjects Computer graphics, C (Computer program language)
  • Library of Congress Catalogue Number 2011030312
  • Dewey Decimal Code 006.6

Media reviews

Citations

  • Choice, 12/01/2012, Page 0

About the author

Jonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.

Luiz Velho is a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics.

Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics / visualization-related topics.

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Computer Graphics: Theory and Practice
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Computer Graphics: Theory and Practice

by Gomes, Jonas; Velho, Luiz; Costa Sousa, Mario

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Computer Graphics : Theory and Practice

Computer Graphics : Theory and Practice

by Jonas Gomes; Mario Costa Sousa; Luiz Velho

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Computer Graphics : Theory and Practice Hardcover
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Computer Graphics : Theory and Practice Hardcover

by Gomes, Jonas; Velho, Luiz; Costa Sousa, Mario

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Computer Graphics: Theory and Practice
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Computer Graphics: Theory and Practice

by Gomes, Jonas

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Computer Graphics: Theory and Practice
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Computer Graphics: Theory and Practice

by Gomes, Jonas

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Computer Graphics: Theory and Practice

Computer Graphics: Theory and Practice

by Jonas Gomes

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Hardback. New. Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
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NZ$246.82
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Computer Graphics: Theory and Practice
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Computer Graphics: Theory and Practice

by Gomes, Jonas (Author)/ Velho, Luiz (Author)/ Costa Sousa, Mario (Author)

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A K Peters Ltd, 2010. Hardcover. New. 1st edition. 544 pages. 9.40x7.70x1.20 inches.
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Computer Graphics: Theory And Practice
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Computer Graphics: Theory And Practice

by Gomes Jonas Et. Al.

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Computer Graphics: Theory And Practice
Stock photo: cover may vary

Computer Graphics: Theory And Practice

by Gomes Jonas Et. Al.

  • New
  • Paperback
Condition
New
Binding
Paperback
ISBN 10 / ISBN 13
9781568815800 / 1568815808
Quantity available
200
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Item price
NZ$249.55
NZ$26.49 Delivery to USA

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Description:
T&F, 2012. Paperback. New.
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Item price
NZ$249.55
NZ$26.49 Delivery to USA
Computer Graphics: Theory and Practice
Stock photo: cover may vary

Computer Graphics: Theory and Practice

by Gomes, Jonas

  • New
  • Hardback
  • first
Condition
New
Edition
1
Binding
Hardcover
ISBN 10 / ISBN 13
9781568815800 / 1568815808
Quantity available
1
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Item price
NZ$266.80
Free Delivery to USA

Show details

Description:
CRC Press, 2012-04-24. 1. hardcover. New. 7.75x1.25x9.50. Buy with confidence. Excellent Customer Service & Return policy.
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Item price
NZ$266.80
Free Delivery to USA