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International Edition

Intl. Ed.

FLUID SIMULATION FOR COMPUTER GRAPHICS

Intl. Ed.

FLUID SIMULATION FOR COMPUTER GRAPHICS Hardback - 2015 - 2nd Edition

by BRIDSON

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A K PETERS LTD.. Hardcover. Brand New. “International Edition” - ISBN number and front cover may be different in rare cases but CONTENTS are same as the US edition. No shipping to PO BOX, APO, FPO addresses. Kindly provide day time phone number in order to ensure smooth delivery. Printed in black & white in English language. Territorial restrictions may be printed on the book. We may ship from Asian regions for inventory purpose. 100% Customer satisfaction guaranteed!" We use Fast Shipping via DHL/FEDEX/UPS
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Details

  • Title FLUID SIMULATION FOR COMPUTER GRAPHICS
  • Author BRIDSON
  • Binding Hardback
  • Edition number 2nd
  • Edition 2
  • Condition New
  • Pages 276
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS LTD.
  • Publication date 2015-09-25
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • Bookseller's Inventory # BWE-STR46066
  • ISBN 9781482232837 / 1482232839
  • Weight 1.01 lbs (0.46 kg)
  • Dimensions 9.1 x 5.9 x 0.7 in (23.11 x 14.99 x 1.78 cm)
  • Category Computers - Other Applications
  • Library of Congress Catalogue Number 2015452396
  • Dewey Decimal Code 003.3
  • Quantity available 2

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Reader reviews for FLUID SIMULATION FOR COMPUTER GRAPHICS

From the publisher

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle-voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods

The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

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