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OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version 1.2

OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version 1.2

OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version
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OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version 1.2 Paperback - 1999

by Ekelund, Robert B., Jr., OpenGL Architecture Review Board Staff

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Pearson Education, Limited. Used - Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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  • Title OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version 1.2
  • Author Ekelund, Robert B., Jr., OpenGL Architecture Review Board Staff
  • Binding Paperback
  • Edition 3rd ed.
  • Condition Used - Good
  • Pages 640
  • Volumes 1
  • Language ENG
  • Publisher Pearson Education, Limited, Boston, MA
  • Publication date December 17, 1999
  • Bookseller's Inventory # GRP70335841
  • ISBN 9780201657654 / 0201657651
  • Weight 2.2 lbs (1.00 kg)
  • Dimensions 9.05 x 7.39 x 1.39 in (22.99 x 18.77 x 3.53 cm)
  • Category Computers - Languages / Programming
  • Library of Congress subjects Computer graphics
  • Library of Congress Catalogue Number 99-56699
  • Dewey Decimal Code 006.66
  • Quantity available 2

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Reader reviews for OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version 1.2

From the publisher

OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images. Officially sanctioned by the OpenGL Architecture Review Board (ARB), the OpenGL Reference Manual, Third Edition, is the comprehensive and definitive documentation of all OpenGL functions. This third edition covers OpenGL Version 1.2, including its newest features: 3D texture mapping; multitexturing; mipmapped texture level-of-detail control; new pixel storage formats, including packed and reversed (BGRA) formats; rescaling vertex normals; and specular lighting after texturing. In addition, this book documents the newest routines in the OpenGL Utility Library (GLU 1.3) and added functionality in the OpenGL extension to the X Window System (GLX 1.3). The comprehensive reference section documents each set of related OpenGL commands. Each reference page contains: A description of the command's parameters The effects on rendering and the OpenGL state by the command Examples Errors generated by functions References to related functions This book also includes a conceptual overview of OpenG
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