Theory of Fun for Game Design
by Raph Koster
- Used
- Condition
- Used - Very Good
- ISBN 10
- 1932111972
- ISBN 13
- 9781932111972
- Seller
-
POWDER SPGS, Georgia, United States
Payment Methods Accepted
About This Item
O'Reilly Media, November 2004. Paper Back. Used - Very Good. Very good condition. May show some signs of use/age/shelf wear/creasing. No writing, or tears. Back cover has some minor staining along top edge.
Synopsis
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Details
- Bookseller
- The Book Worm Bookstore, LLC (US)
- Bookseller's Inventory #
- 243376
- Title
- Theory of Fun for Game Design
- Author
- Raph Koster
- Format/Binding
- Paper Back
- Book Condition
- Used - Very Good
- Quantity Available
- 1
- Binding
- Paperback
- ISBN 10
- 1932111972
- ISBN 13
- 9781932111972
- Publisher
- O'Reilly Media
- Place of Publication
- United States of America
- Date Published
- November 2004
- Pages
- 256
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Return shipping and original shipping not refunded. 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged only upon request with pictures showing issues.
About the Seller
The Book Worm Bookstore, LLC
Biblio member since 2020
POWDER SPGS, Georgia
About The Book Worm Bookstore, LLC
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