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Theory of Fun for Game Design

Theory of Fun for Game Design

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Theory of Fun for Game Design

by Raph Koster

  • Used
Condition
Used - Very Good
ISBN 10
1932111972
ISBN 13
9781932111972
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About This Item

O'Reilly Media, November 2004. Paper Back. Used - Very Good. Very good condition. May show some signs of use/age/shelf wear/creasing. No writing, or tears. Back cover has some minor staining along top edge.

Synopsis

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

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Details

Bookseller
The Book Worm Bookstore, LLC US (US)
Bookseller's Inventory #
243376
Title
Theory of Fun for Game Design
Author
Raph Koster
Format/Binding
Paper Back
Book Condition
Used - Very Good
Quantity Available
1
Binding
Paperback
ISBN 10
1932111972
ISBN 13
9781932111972
Publisher
O'Reilly Media
Place of Publication
United States of America
Date Published
November 2004
Pages
256

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The Book Worm Bookstore, LLC

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About the Seller

The Book Worm Bookstore, LLC

Seller rating:
This seller has earned a 5 of 5 Stars rating from Biblio customers.
Biblio member since 2020
POWDER SPGS, Georgia

About The Book Worm Bookstore, LLC

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