Theory Of Fun For Game Design

by Koster, Raph

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

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Theory of Fun for Game Design

by Raph Koster

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November 2004
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9781932111972
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by Raph Koster

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by Koster, Raph

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U.S.A.: Paraglyph Press, 2004. 1st Edition. . Soft cover. As New. As new copy of first edition; unread, completely crisp and unmarked. Can nearly be described as brand new. If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game… Read more about this item
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Theory of Fun for Game Design

by Raph Koster

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Theory of Fun for Game Design

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A Theory of Fun for Game Design

by Raph Koster

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2004-11-06
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ISBN
9781932111972
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