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WebGL: Up and Running

WebGL: Up and Running

WebGL: Up and Running
Stock photo: cover may vary

WebGL: Up and Running Paperback - 2012

by Parisi, T

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With WebGL, Web developers can create games animations, data visualizations, product displays, and more using JavaScript, a Web browser, and a standard Web technology stack. This concise book will help readers gain a working knowledge of WebGL through clear and simple examples.

Description

O'Reilly Media, 2012. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9781449323578
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Details

  • Title WebGL: Up and Running
  • Author Parisi, T
  • Binding Paperback
  • Edition INTERNATIONAL ED
  • Pages 227
  • Volumes 1
  • Language ENG
  • Publisher O'Reilly Media, n
  • Publication date 2012
  • Bookseller's Inventory # 9398091
  • ISBN 9781449323578 / 144932357X
  • Weight 0.82 lbs (0.37 kg)
  • Dimensions 9.19 x 7.08 x 0.69 in (23.34 x 17.98 x 1.75 cm)
  • Category Computer - Internet
  • Dewey Decimal Code 006.684

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Reader reviews for WebGL: Up and Running

From the publisher

Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5's family of technologies. With this hands-on guide, you'll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you'll put everything together and build a full 3D application with WebGL.

You don't have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript--and have familiarity with JQuery and Ajax--this book will help you gain a working knowledge of WebGL through clear and simple examples.

  • Understand core 3D graphics concepts and how to implement them in WebGL
  • Create WebGL sample pages as you learn, and build a racing game application in the final chapter
  • Get to know the Three.js open source library in detail
  • Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors
  • Seamlessly integrate 3D graphics with other content on the page
  • Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment

"WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It's well-written, clear, and fun. I wish it had been around when I started learning!"

--Giles Thomas, LearningWebGL.com

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