Theory of Fun for Game Design
by Raph Koster
- Used
- Very Good
- Paperback
- Condition
- Very Good
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Seller
-
Spring, Texas, United States
Payment Methods Accepted
About This Item
O'Reilly Media, December 2013. Trade Paperback . Very Good. no.
Synopsis
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Details
- Bookseller
- Copperfield's Books (US)
- Bookseller's Inventory #
- 201786
- Title
- Theory of Fun for Game Design
- Author
- Raph Koster
- Format/Binding
- Trade Paperback
- Book Condition
- Used - Very Good
- Quantity Available
- 1
- Binding
- Paperback
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Publisher
- O'Reilly Media
- Date Published
- December 2013
- Pages
- 297
Terms of Sale
Copperfield's Books
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About the Seller
Copperfield's Books
Biblio member since 2019
Spring, Texas
About Copperfield's Books
Located in Spring, TX, Copperfield's Books has been part of the community for more than 25 years. We have over 70,000 new and pre-read titles in our small 1750 sq. ft. corner store, and now we are proud to ship to you online as well!
Glossary
Some terminology that may be used in this description includes:
- Trade Paperback
- Used to indicate any paperback book that is larger than a mass-market paperback and is often more similar in size to a hardcover...