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A Theory of Fun for Game Design
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A Theory of Fun for Game Design Paperback - 2013 - 2nd Edition

by Raph Koster


Details

  • Title A Theory of Fun for Game Design
  • Author Raph Koster
  • Binding Paperback
  • Edition number 2nd
  • Edition 2
  • Pages 297
  • Volumes 1
  • Language ENG
  • Publisher O'Reilly Media
  • Date 2013-12-31
  • Features Index, Price on Product - Canadian, Table of Contents
  • ISBN 9781449363215 / 1449363210
  • Weight 1.2 lbs (0.54 kg)
  • Dimensions 9.1 x 7.5 x 0.6 in (23.11 x 19.05 x 1.52 cm)

About the author

Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.

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Theory of Fun for Game Design
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Theory of Fun for Game Design

by Koster, Raph

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Theory of Fun for Game Design
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Theory of Fun for Game Design

by Koster, Raph

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Theory of Fun for Game Design
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Theory of Fun for Game Design

by Raph Koster

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ISBN 10 / ISBN 13
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Theory of Fun for Game Design
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Theory of Fun for Game Design

by Koster, Raph

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Theory of Fun for Game Design

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Theory of Fun for Game Design

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Theory of Fun for Game Design

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