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Theory of Fun for Game Design

Theory of Fun for Game Design

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Theory of Fun for Game Design

by Koster, Raph

  • Used
  • Very Good
  • Paperback
Condition
Very Good
ISBN 10
1449363210
ISBN 13
9781449363215
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About This Item

O'Reilly Media, 2013. Soft cover. Very Good. Very good clean tight copy. Text free of marks. Professional book dealer since 1999. All orders are processed promptly and carefully packaged with tracking.

Synopsis

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

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Details

Bookseller
3rd St. Books US (US)
Bookseller's Inventory #
058935
Title
Theory of Fun for Game Design
Author
Koster, Raph
Format/Binding
Soft cover
Book Condition
Used - Very Good
Quantity Available
1
Binding
Paperback
ISBN 10
1449363210
ISBN 13
9781449363215
Publisher
O'Reilly Media
Date Published
2013

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3rd St. Books

Books may be returned for the full price of the sale if: 1: Book was not recieved as described by seller. All returns must be within 15 days of the sale.

About the Seller

3rd St. Books

Seller rating:
This seller has earned a 5 of 5 Stars rating from Biblio customers.
Biblio member since 2005
Springfield, Missouri

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Tight
Used to mean that the binding of a book has not been overly loosened by frequent use.
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