Theory of Fun for Game Design
by Koster, Raph
- Used
- Very Good
- Paperback
- Condition
- Very Good
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Seller
-
Springfield, Missouri, United States
Payment Methods Accepted
About This Item
Synopsis
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Details
- Bookseller
- 3rd St. Books (US)
- Bookseller's Inventory #
- 058935
- Title
- Theory of Fun for Game Design
- Author
- Koster, Raph
- Format/Binding
- Soft cover
- Book Condition
- Used - Very Good
- Quantity Available
- 1
- Binding
- Paperback
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Publisher
- O'Reilly Media
- Date Published
- 2013
Terms of Sale
3rd St. Books
Books may be returned for the full price of the sale if: 1: Book was not recieved as described by seller. All returns must be within 15 days of the sale.
About the Seller
Glossary
Some terminology that may be used in this description includes:
- Tight
- Used to mean that the binding of a book has not been overly loosened by frequent use.