Theory of Fun for Game Design
by Raph Koster
- New
- Paperback
- Condition
- New
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Seller
-
Southport, Merseyside, United Kingdom
10 Copies Available from This Seller
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About This Item
Paperback / softback. New. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
Synopsis
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Details
- Bookseller
- The Saint Bookstore (GB)
- Bookseller's Inventory #
- B9781449363215
- Title
- Theory of Fun for Game Design
- Author
- Raph Koster
- Format/Binding
- Paperback / softback
- Book Condition
- New
- Quantity Available
- 10
- Binding
- Paperback
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Publisher
- O'reilly Media
- This edition first published
- 2013-12
Terms of Sale
The Saint Bookstore
Refunds or Returns: A full refund of the price paid will be given if returned within 30 days in undamaged condition. If the product is faulty, we may send a replacement.
About the Seller
The Saint Bookstore
Biblio member since 2018
Southport, Merseyside
About The Saint Bookstore
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Glossary
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- New
- A new book is a book previously not circulated to a buyer. Although a new book is typically free of any faults or defects, "new"...